/*
 Copyright (C) 2010 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "render/ShaderProgram.h"

#include <string>

namespace tb::render
{
struct ShaderConfig;
class ShaderManager;

class ActiveShader
{
private:
  ShaderManager& m_shaderManager;
  ShaderProgram& m_program;

public:
  ActiveShader(ShaderManager& shaderManager, const ShaderConfig& shaderConfig);
  ~ActiveShader();

  template <class T>
  void set(const std::string& name, const T& value)
  {
    m_program.set(name, value);
  }
};

} // namespace tb::render
